Bow-Wow! Ōkami fanart that’s a lot like the Ōkami fanart paintings and drawings in “Ammy the Symbol” but for a younger audience – an audience that still hasn’t felt the urgency of acquiring wisdom, but instead seeks adventure and excitement. (Resulting in the “unintended side-effect” of wisdom.)
These artworks show, and also invite the brashness of youth and the seemingly endless power and possibilities that unwavering belief in oneself and ones’ mission can bring about. Let’s leap right in!
What makes Ammy happy? Nature, beauty, friends, and simply life itself? Probably any of those things, but “borrowing” turnips may very well be all of those things at once! Think about it; turnips are grown in the soil and part of nature, because nature is beautiful then so are fresh turnips… It’s with friends (Issun) that Ammy “borrows” them and she even makes new friends (a boy called Mushi and his dog Hayabusa) because of this, and the fun with digging and getting chased around is a thrilling reminder of being alive in a living world.
(In case you haven’t played Ōkami yet – there’s a point in the game where you can be cheeky and steal borrow turnips from a field, while being chased around by the corpulent female vegetable grower.)
Ammy engaged in combat with evil, to bring light, life and beauty back into the world; herself however, inescapably drawn into the brutality, baseness and perils of direct battle. Like the “Divine Retribution” post, but also showing the physical and emotional wounds, as well as the wrenching of the soul that facing evil can inflict. There is no beauty in combat, as necessary (or unnecessary) as it may be at times – it is only horror. One can stand in awe of such combat’s spectacle, but hope to never be pulled in.
Our favourite bugPoncle Issun, shown magnified so that we may observe him in his natural habitat. Even though Issun was quite superficial and selfish at times, without him Ammy would have failed in her dangerous mission – having pulled himself together when she needed him the most. If you’ve played through Ōkami, you’ll have witnessed just what a responsible and true friend Issun had become in the end.
The kind of artworks that Ōkami’sIssun (Ammy’s bug/friend) might paint: Artworks that explain Ammy’s might and fitness to rid Ōkami’s polluted “Nippon” (ancient mythical Japan) of its demons, and inspire devotion towards Ammy amongst Nippon’s adults who have lost faith in the “Brush Gods”, or never had any faith to begin with.
These are works of art that depict a maturity and strength, that can only come with wisdom and experience, and a confidence that can only be earned by achievement. It is this kind of champion, that can still inspire confidence inside a jaded and tired heart.
Ōkami’sAmmy facing evil, so that those she watches over don’t need to. The name “Divine Retribution” not only sounds hardcore, but it’s also the name of the Ammy’s first Divine Instrument (a flaming reflector/shield also used as weapon) at the beginning of Ōkami. Sometimes combat can be necessary, but who is wise enough to truly know how and what to fight for?
While Hideki Kamiya (Ōkami’s director and writer) may have had the original idea for the Ōkami video game, it’s his work along with the people and President/CEO (Atsushi Inaba) of Clover Studio and their combined skills and efforts that had crafted an idea, into reality. The result of Hideki and Clover Studio’s hard work is a beautiful video game, which many thousands of people all over the world have profoundly enjoyed.