What makes Ammy happy? Nature, beauty, friends, and simply life itself? Probably any of those things, but “borrowing” turnips may very well be all of those things at once! Think about it; turnips are grown in the soil and part of nature, because nature is beautiful then so are fresh turnips… It’s with friends (Issun) that Ammy “borrows” them and she even makes new friends (a boy called Mushi and his dog Hayabusa) because of this, and the fun with digging and getting chased around is a thrilling reminder of being alive in a living world.
(In case you haven’t played Ōkami yet – there’s a point in the game where you can be cheeky and steal borrow turnips from a field, while being chased around by the corpulent female vegetable grower.)
Ammy engaged in combat with evil, to bring light, life and beauty back into the world; herself however, inescapably drawn into the brutality, baseness and perils of direct battle. Like the “Divine Retribution” post, but also showing the physical and emotional wounds, as well as the wrenching of the soul that facing evil can inflict. There is no beauty in combat, as necessary (or unnecessary) as it may be at times – it is only horror. One can stand in awe of such combat’s spectacle, but hope to never be pulled in.
In the Ōkami video game, are Ammy’s eyeballs black, empty voids, or some kind of expression of her spiritual energy? Why are Ammy’s eyes so dark?
Some Ōkami fanart shows Ammy as having normal (or specially coloured) wolf eyes, while some fanart shows Ammy as having purely black eyes, and other fanart will show absolute blackness/voids, as though there were no eyes there at all. This blog post aims to make sense of Ammy’s eyes.
Our favourite bugPoncle Issun, shown magnified so that we may observe him in his natural habitat. Even though Issun was quite superficial and selfish at times, without him Ammy would have failed in her dangerous mission – having pulled himself together when she needed him the most. If you’ve played through Ōkami, you’ll have witnessed just what a responsible and true friend Issun had become in the end.
In November 2020, we’ll be able to get our hands on a new “Nendoroid” Chibi Ammy Ōkami figure, created under the supervision of Ammy’s character designer Kenichiro Yoshimura.
Also, back in June (8th, 2020) it was revealed that Ikumi Nakamura (who worked on the original Ōkami) wants to visit Capcom headquarters and convince the bigwigs there to give the go-ahead for an Ōkami sequel, and have it directed by Hideki Kamiya – something that most fans clearly hope to see happening.
The kind of artworks that Ōkami’sIssun (Ammy’s bug/friend) might paint: Artworks that explain Ammy’s might and fitness to rid Ōkami’s polluted “Nippon” (ancient mythical Japan) of its demons, and inspire devotion towards Ammy amongst Nippon’s adults who have lost faith in the “Brush Gods”, or never had any faith to begin with.
These are works of art that depict a maturity and strength, that can only come with wisdom and experience, and a confidence that can only be earned by achievement. It is this kind of champion, that can still inspire confidence inside a jaded and tired heart.
Ōkami’sAmmy facing evil, so that those she watches over don’t need to. The name “Divine Retribution” not only sounds hardcore, but it’s also the name of the Ammy’s first Divine Instrument (a flaming reflector/shield also used as weapon) at the beginning of Ōkami. Sometimes combat can be necessary, but who is wise enough to truly know how and what to fight for?
So, what are the things that might make Ōkami 2 enjoyable to you, based on what you enjoyed in the original? What was it about Ōkami, that you remember with a positive feeling?
The reason why I ask, is because it’s been fourteen years since Ōkami was first released, and a lot of things have changed in the world (of gaming) – a lot of things not necessarily for the better. However, there’s a timeless and independent quality to Ōkami that made it unique back in 2006, and can also make it stand out positively today (perhaps even more than in 2006).